The Xenomorph chestburster isn’t a violent creature and only wants to escape from wherever it is currently. It wants to find a small crevice which it can grow in to its adult size. It will grow over the course of (2d4) hours when it will be the fully grown Xenomorph variant.
Escape
The Chestburster will be able to spit its acid at walls to escape the room that it is currently in.
Acid Spit
The Xenomorph will spit acid at any enemy in its way, +12 to hit, range 30 feet, 1 target, Hit (3d8) poison damage for 3 turns.
The creature can disengage a fight and escape. The creature can have a double action to run or spit acid at different targets.
The Xenomorph will attempt to escape any confrontation if there is more than one opponent.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The chestburster is usually covered in blood at this stage as it has just erupted out of a creatures chest. It is basically the smaller form of a regular adult Xenomorph.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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8/18/2023 7:25:19 PM
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2
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1
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Coming Soon
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