Armor Class
16
(armor scraps, shield)
Hit Points
26
(4d10 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
18
(+4)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Ash Cloud. When the skeleton dies, it releases a puff of ash. All creatures within 5 feet of the skeleton must succeed on a DC 13 constitution saving throw or be blinded until the end of their next turn.
Combustion. If the skeleton is exposed to fire, it is engulfed in flames for 1 Minute, after which it is killed. While on fire, it gains the following benefits:
- The skeleton's melee attacks deal an additional 1d6 fire damage.
- The skeleton has immunity to fire damage.
- When it takes damage, the skeleton can use its reaction to explode into flames, causing it to take 1d10 force damage. All creatures within 5 feet must make a DC 15 Dexterity saving throw, taking 3d6 fire damage on a failed save, and half as much on a successful one.
- The skeleton has advantage on saving throws against any effect that turns Undead.
Actions
Multiattack. The skeleton makes two attacks with its shortsword.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/18/2023 8:15:19 PM
|
3
|
0
|
1
|
Coming Soon
|
|
|
8/18/2023 8:25:31 PM
|
3
|
1
|
1.1
|
Coming Soon
|
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