Gargantuan Fiend (Devil), Chaotic Evil
Armor Class 25 natural
Hit Points 1265 (100d20 + 265)
Speed 60 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +11, CON +11, INT +11
Damage Immunities Fire, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision, Truesight asmodeus can see the truth of all things and magic does not change this, Passive Perception 18
Languages All can understand all languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

 

Spell casting: Azmodeus is a 20 th level warlock. 

Cantrips: chill touch,eldritch blast, infestation and minor illusion

1st level: charm person, distort value, hellish rebuke, speak with animals, unseen servant

2nd level: darkness, flock of familiars, invisibility, misty step

3rd level:incite greed, major image, remove curse

4th level:banishment, elemental bane

5th level: scrying

 

Actions

azmodious has three actions per turn he can cast one spell and atack 4 times or he can attack 6 times  once with his trident and five slams

slam attack: +10 to hit  10ft reach hit  18{3d8 +6}bludgeoning

 

trident:   +10 to hit range  60 /120   hit  23 (3d10+8)  returns to hand at end of turn

 

 

Bonus Actions

 once per turn  teleport upto 90 feet in line of sight

Reactions

counter strike  : returns all damaga from one source back to attacker

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Summon the Hells : 1/day  summon devils up to C R 20  to join in the battle

 

call hell fire : call forth the fires of hell  allies are healed for 5 d 10  enemies 5 d10 fire damage  resets on 9or 10 on d10

 

claim a body : on his defeat Azmodeus claims the body of a fallen enemy and transports back to hell

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Alwin_Lihgtleaf

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