Medium Humanoid, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 120 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +8, INT +9, WIS +7
Skills Arcana +12, History +12, Insight +9, Perception +9
Damage Resistances Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 15
Languages Common plus up to five other languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If Celene fails a saving throw, she can choose to succeed instead.

Spellcasting. Celene is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +10 to hit with spell attacks). The Celene has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost,[Tooltip Not Found]

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): acid arrow, Misty Step, Silence, Hold Person

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (2 slots): [Tooltip Not Found], Hold MonsterDominate Person

6th level (1 slot): Harm, Circle of Death

7th level (1 slot Finger of Death,  Power Word Pain,

Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Celene regains spent legendary actions at the start of her turn.

Cantrip. Celene casts a cantrip.

Quick Cast (Costs 2 Actions). Celene Casts a 2nd level or lower Spell.

Lair and Lair Actions

Celene's Lair.

Lair Actions

On initiative count 20 (losing initiative ties), Celene can take a lair action to cause one of the following magical effects; Celene can’t use the same effect two rounds in a row:

  • Summon Undead: 1D4 Zombies are summoned within 30ft of Celene and added to the initiative
  • Blood Curse: Each creature within 60ft of that can been seen by Celene must make a Constitution Saving throw DC 12, on a failed save that creature is effected by a blood curse which restrains the creature or charms the creature until the end of its next turn. On a Successful save nothing happens

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2023 2:31:26 PM
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darkrenegade99

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