Legendary Resistance (2/Day). If Celene fails a saving throw, she can choose to succeed instead.
Spellcasting. Celene is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +10 to hit with spell attacks). The Celene has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost,[Tooltip Not Found]
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, Misty Step, Silence, Hold Person
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (2 slots): [Tooltip Not Found], Hold MonsterDominate Person
6th level (1 slot): Harm, Circle of Death
7th level (1 slot Finger of Death, Power Word Pain,
The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Celene regains spent legendary actions at the start of her turn.
Cantrip. Celene casts a cantrip.
Quick Cast (Costs 2 Actions). Celene Casts a 2nd level or lower Spell.
Lair and Lair Actions
Celene's Lair.
Lair Actions
On initiative count 20 (losing initiative ties), Celene can take a lair action to cause one of the following magical effects; Celene can’t use the same effect two rounds in a row:
- Summon Undead: 1D4 Zombies are summoned within 30ft of Celene and added to the initiative
- Blood Curse: Each creature within 60ft of that can been seen by Celene must make a Constitution Saving throw DC 12, on a failed save that creature is effected by a blood curse which restrains the creature or charms the creature until the end of its next turn. On a Successful save nothing happens
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/19/2023 2:31:26 PM
|
2
|
0
|
--
|
Coming Soon
|
Comments