Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Tail Smash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Spray (Recharge 5–6). The Snake  head Sprays Acid in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) Acid damage on a failed save, or half as much damage on a successful one.

Description

A chimera Rat Mana Knight, is a Vile Combination of Body of a man, The head of a rat, and the head of a snake, and a Weighted Tail like that of an ankylosaurus, used to bludgeon. The snake head can spray acid, and the rat head can bite. It also has rat like hands and claws. It is a creation of the father, formerly a champion warrior of the rat king, volunteered as a tribute to their pact. 

Habitat: GrasslandHillMountainUnderdark

Gamolile

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