Medium Beast, Any Alignment
Armor Class 17 Natural Armor
Hit Points 76 (9d8 + 23)
Speed 30 ft., Climb 30 ft., Walk 15 ft.
STR
17 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +6, DEX +5
Senses Passive Perception 11
Languages None
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Enhanced Strength. +4 to all strength rolls.

Enhanced Jumping. It can jump up to 10ft.

 

Actions

Sphere Transformation (Recharge 3-4). Using a bonus action it can roll up into a ball with only it's armor showing for up to 3 turns. When in this form it has enhanced speed (+40ft) and durability (+10 AC, Lava immunity, cold resistance, lightning immunity, acid immunity.)

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (5d4 + 8) Piercing damage. 

Slam. It transforms into sphere form and launches up to 60ft in a straight line, all creatures in that line must make a DC 15 Acrobatics check or get hit. +8 to hit. Hit: 31 (8d6 + 14) bludgeoning damage and get knocked prone

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Hulking, broad-shouldered alien covered in natural, yellow armor plating on his back, shoulders, and the backs of his arms. He is mostly white with black on his upper half and has four claws on both of his hands, somewhat resembling a panda.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

ULTRAPRIMUS1912

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