Armor Class
15
(Unarmored Defense)
Hit Points
58
(6d10 + 18)
Speed
40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
16
(+3)
INT
9
(-1)
WIS
13
(+1)
CHA
12
(+1)
Skills
Athletics +6, Intimidation +4, Survival +4
Senses
Passive Perception 11
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Unarmored Defense. While the Wrestler is wearing no armor and wielding no shield, its AC includes its Constitution modifier.
Actions
Multiattack. The adept makes three Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the wrestler can cause one of the following additional effects (choose one or roll a d4):
1–2: Knock Down. The target must succeed on a DC 14 Dexterity saving throw or be knocked prone.
3–4: Push. The target must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet directly away from the Wrestler.
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