Medium Humanoid (Goblinoid), Any Alignment
Armor Class 15 (Unarmored Defense)
Hit Points 58 (6d10 + 18)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
13 (+1)
CHA
12 (+1)
Skills Athletics +6, Intimidation +4, Survival +4
Senses Passive Perception 11
Languages any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While the Wrestler is wearing no armor and wielding no shield, its AC includes its Constitution modifier.

Actions

Multiattack. The adept makes three Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Once per turn, the wrestler can cause one of the following additional effects (choose one or roll a d4):

1–2: Knock Down. The target must succeed on a DC 14 Dexterity saving throw or be knocked prone.

3–4: Push. The target must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet directly away from the Wrestler.

Habitat: Urban

PrimitiveAlienz

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