Medium Humanoid (Any Race), Any Alignment
Armor Class 15
Hit Points 25 (5d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws CON +4, INT +7, CHA +4
Skills Arcana +3
Senses Passive Perception 11
Languages All common, sylvan,
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Legendary Action

Eldritch Cannon. Once per turn the artificer can climb into a large eldritch cannon and wipe a 25x25 square foot plot of land.

Ranged Weapon: Attack: +6 to hit: ranged weapon 600/5,000 feet, Hit: 10d10+15 (radiant dmg)

 

Actions

Eldritch Rifle. Once per action the artificer can pull out an eldritch rifle and make one ranged weapon attack

Ranged Attack. RangedWeapon Attack: +5 to hit, range 20/300 ft., up to 4 targets. Hit: 28 (6d8 + 7) [radiant] damage.

Special Traits: mobile

 

Hammer: Once per turn the artificer can make a melee attack with a hammer

Melee Attack: Attack +3 to hit,  Hit: 5 (1d8+3) bludgeoning dmg 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Maddartist24

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