Huge Construct, Chaotic Neutral
Armor Class 19 Plate
Hit Points 20 (2d12 + 3)
Speed 10 ft., Walk 20 ft.
STR
20 (+5)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
9 (-1)
CHA
1 (-5)
Saving Throws STR +9, DEX +5
Damage Vulnerabilities Acid
Damage Resistances Radiant
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision, Passive Perception 13
Languages None
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Clockwork Control.. Any item that the DM rules mechanical is not functioning.

Angel's Light. Any light related attacks from itself or party members will add +3 when you are rolling to hit.

Actions

Piercing Javelin. Piercing Javalin: 1D20+2 reach 10 ft., 1 target. Hit: (1d10+4) piercing damage. 

Angel Beam. Angel Beam: 1D10+6 to hit, range 60 ft., 1 target. Hit: Stun for 1 turn (1d20+2) Radiant damage.

Lunging Punch. Lunging Punch: 2d8+1d3 reach 10 ft, 1 target. Hit: (5) Bludgeoning Damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Clockwork Angel is a fearsome construct with Golden plating two white feathered wings and two red beedy eyes. It makes a loud screech when angered and can disable all mechanical items.

Lair and Lair Actions

A toxic place inside the Clockwork Factory. Once the heart of the factory this dusty room has been reduced to a 30 ft by 30 ft metal cage rusted along the walls. The Clockwork Angel rests unactivated on the pedestal until activated.

Lair Actions

If rolls Nat20 on initiative the clockwork Angel takes a lair action to cause one of the following effects; the clockwork Angel can’t use the same effect two rounds in a row:

  • The Angel uses magnets to pull the walls close together turning the room into a 20 ft by 20 ft room
  • The Angel draws on the light from the ceiling bulbs and adds +2 damage to angel beam.

Regional Effects

The region containing a legendary Clockwork Angel's lair is rusted and has corrosive virus' on the walls, which creates one or more of the  following effects:

  • Touching the walls poisons you for 1 turn
  • Hitting the Clockwork Angel into the wall corrodes it taking away 2 hp.

If the Clockwork Angel dies, these effects fade over the course of 1 month.

Monster Tags: Armorconstruct

Habitat: Urban

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