Log In. Any construct he fights will do -3 damage.
Reboot. When reduced to 0 hp and doesn't die roll 1d10 if rolls a nat10 then go back to full health. If nat5 to nat9 go to 1hp.
Leg sweep. Leg sweep Attack: 2d8+2 to hit, reach 4 ft., 1 target. Hit: (1d8+2) slashing damage.
Bolt blast. Bolt Blast: 1d20 to hit, range 1d3+20 ft., 1 target. Hit: 6 piercing damage.
Super spin. Super Spin: 20 to hit, range infinite, all targets. Hit(1d20+3) slashing damage. Roll 1d20+3 if 20 work else do not work.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cog is a little robot you found near a stream. It has a inert desire to help you. It has a round spherical body 3 feet connected to the body with blue energy and a glowing blue eye.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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