Large Fiend (Demon), Chaotic Evil
Armor Class 15 natural armor
Hit Points 160 (12d12 + 82)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +7, CON +9, WIS +5
Skills Intimidation +5, Perception +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). lf Buppido fails a saving throw, he can choose to succeed instead.

Magic Resistance. Buppido has advantage on saving throws against spells and other magical effects.

Rampage. When Buppido reduces a creature to 0 hit points with a melee attack on his turn, Buppido can take a bonus action to move up to half his speed and make a bite attack.

Actions

Multiattack. Buppido makes three flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):

  1. The attack deals an extra 5 (1d8) bludgeoning damage.
  2. The target must succeed on a DC 13 Constitution saving throw or be paralyzed until the start of Buppido's next turn.
  3. The target must succeed on a DC 13 Wisdom saving throw or be affected by the confusion spell until the start of Buppido's next turn.

Flail. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+ 6) bludgeoning damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5ft.. one target. Hit: 20 (4d6+6) piercing damage.

Legendary Actions

Buppido can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Buppido regains spent legendary actions at the start of his turn.

Charge. Buppido moves up to his speed.

Swat Away. Buppido makes a flail attack. If the attack hits, the target must succeed on a DC 15 Strength saving throw or be pushed 10 feet in a straight line away from Buppido. If the saving throw fails by 5 or more, the target falls prone.

Savage (Costs 2 Actions). Buppido makes a bite attack against each creature within 5 feet of him.

Description

A supplemental character I made to give the Buppido fight in Out of the Abyss a little more flair.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Buppido can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row.

  • Buppido causes a corpse in his lair to reach up and attack 2 targets within it. Both targets have to make a DC 10 Strength saving throw or be restrained until they break out (DC 10 Strength saving throw) or kill the corpse (AC 10 and 5 HP)
  • Buppido causes a corpse in his lair to reach up and attack 2 targets within it. Both targets take 1d6+3 bludgeoning damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2019 5:43:00 AM
4
1
1
Coming Soon
6/20/2019 4:50:22 PM
11
2
--
Coming Soon
pyrobunny7

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