Armor Class
16
(natural armor)
Hit Points
180
(14d12 + 90)
Speed
30 ft., Swim 30 ft.
STR
20
(+5)
DEX
15
(+2)
CON
20
(+5)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Condition Immunities
Charmed, Frightened, Paralyzed
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. Two claw then one bite or two boil throwa
Claw. Melee Weapon Attack: 10ft, +7 to hit, 2d6 + 3 slashing + 5 acid, if both hit then knocked prone
Bite 5ft, +7 to hit 2d6+ 3 piercing + 10 acid
Boil Throw 60ft, +7 to hit, 4d6 acid
Bonus Actions
Make one claw strike against unarmored opponent
Legendary Actions
Move its burrow speed
Pull, move burrow speed then try to pull character underground, Str/Dex 16
Clenches muscles and all wounds spray out acid. 30ft dex save 16, 4d6 acid
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