Tiny Fiend, Neutral Evil
Armor Class 18
Hit Points 148 (17d10 + 55)
Speed 40 ft.
STR
22 (+6)
DEX
24 (+7)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +10, DEX +11, WIS +7, CHA +7
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede the rabbit's darkvision.

Magic Resistance. The rabbit has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The rabbit makes three Bite attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Leaping Bite. The rabbit leaps up to 40 feet and makes two Bite attacks.

Legendary Actions

The rabbit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The rabbit regains spent legendary actions at the start of its turn.

Leaping Bite. The rabbit makes a Leaping Bite attack.

Vampiric Healing. The rabbit magically regains 21 (2d10 + 10) hit points.

Description

This unpredictable "bunny" may look cute and cuddly on the outside, but it has a vicious streak a mile wide.

The Black Beast of Caerbannog is surprisingly swift, violent, agile, deadly, aggressive, bloodthirsty, and carnivorous in close quarters. When attacking multiple foes, it quickly jumps to another target soon after swiftly attacking the first and giving those who fight it no chance to stop it.

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2019 6:40:18 PM
77
2
1
Coming Soon
FirstClone

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