Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Initiative +4
Darkvision 12 Meters
125 xp for each party member
level 5
Venomous Discharge Ranged Attack: +7 to hit, reach 65 ft., one creature. Hit: 19 (4d6 + 7) poison damage, and the target must make a DC 15 Constitution saving throw or be poisoned for 2 turns.
Matriarch's Call: Standard Action 3 meters once per turn. The spider matriarch calls on her brood, causing her nearby eggs to hatch (3 sets of 5).
Spider Queen's Wrath: Condition 30 health left, Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armor Class reduced by 1
Venomous Bite (enrage ability) Melee: +7 to hit, reach 5 ft, one creature. Hit: 8 (1d8+4) piercing damage, Hit: 6 (2d6) poison damage, and the target must make a DC 15 Constitution saving throw, taking 6 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Description
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
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