Spellcasting. The Caged Cultist is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The Caged Cultist knows the following spells from the wizard’s spell list:
Cantrips (at will): shocking grasp, chill touch, message
1st Level (3/day): shield, sleep, color spray, command
2nd Level (2/day): hold person, silence
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Shocking Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) lightning damage.
Chill Touch. Ranged Weapon Attack: +3 to hit, range 120 ft., one target. Hit: 4 (1d8) necrotic damage.
Normally the caged cultist will use its spells defensively (color spray, shield...) to avoid damage and as buffs (silence, sleep, command) to draw targets closer.
It will use its spells offensively - Chill Touch at range and Shocking Grasp in 'melee'
If it is triggers to protect its area, it will attempt to send MESSAGE to its master, providing warning
Description
Caged Cultist have been created by arcane mind flayers from wizards and other magically talented victims.
As their minds have been consumed, the Arcane mind flayer had imbued it with undead powers and placed the body in a cage to guard its lair
With some lingering arcane powers as well as undeath, these are excellent long term 'guardians'...
As the Caged Cultist is confined to its cage, its movement is ZERO
Comments