Medium Undead, Lawful Evil
Armor Class 15 Bones and Steel cage
Hit Points 25 (5d8 + 5)
Speed 0 ft.
STR
9 (-1)
DEX
11 (+0)
CON
15 (+2)
INT
14 (+2)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws INT +4, WIS +0
Damage Resistances Bludgeoning, Lightning
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60', Passive Perception 11
Languages Common Understand languages known in life, cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Caged Cultist is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The Caged Cultist knows the following spells from the wizard’s spell list:

Cantrips (at will): shocking grasp, chill touch, message

1st Level (3/day): shield, sleep, color spray, command

2nd Level (2/day): hold person, silence

 

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Shocking Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) lightning damage.

Chill Touch. Ranged Weapon Attack: +3 to hit, range 120 ft., one target. Hit: 4 (1d8) necrotic damage.

 

Bonus Actions

Normally the caged cultist will use its spells defensively (color spray, shield...) to avoid damage and as buffs (silence, sleep, command) to draw targets closer.

It will use its spells offensively - Chill Touch at range and Shocking Grasp in 'melee'

If it is triggers to protect its area, it will attempt to send MESSAGE to its master, providing warning

Description

Caged Cultist have been created by arcane mind flayers from wizards and other magically talented victims.
As their minds have been consumed, the Arcane mind flayer had imbued it with undead powers and placed the body in a cage to guard its lair

With some lingering arcane powers as well as undeath, these are excellent long term 'guardians'... 

As the Caged Cultist is confined to its cage, its movement is ZERO

Monster Tags: undeadhumanoid

LoggVanDerSmog

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