Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Innate Spellcasting. 5th level spellcaster. Wisdom is its spellcasting ability (spell save DC 14 cantrips (at will): produce flame
3/day each: dispel magic, spike growth, cure wounds, thunderwave
1/day : erupting earth
attack of opportunity
Legendary Resistances - if they fail a saving throw on a spell or effect they can choose to pass instead, 3/day
1 - Can cast Wall of Thorns (costs 2 actions)
2 - Makes 1 slam attack
Lair and Lair Actions
On Initiative count 20 Alesia can take one of the following lair actions
Woodland Defenders
Summons 3 wolves and 1 dire wolf
Active Overgrowth
The vines twist at the feet of each creature in the lair, each hostile creature must make a DC 13 dex save or be restrained, each creature can attempt to save again at the end of each of its turns
Comments