Armor Class
8
(natural armor)
Hit Points
6
(1d8 - 2)
Speed
30 ft., climb 30 ft.
STR
6
(-2)
DEX
8
(-1)
CON
6
(-2)
INT
8
(-1)
WIS
4
(-3)
CHA
4
(-3)
Skills
Stealth +6
Damage Resistances
Poison
Senses
Darkvision 12 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Web Walker. The spider ignores movement restrictions caused by webbing.
Initiative +4
Darkvision 12 Meters
3 xp for each party member
level 1
Actions
Bite Melee: +1 to hit, reach 5 ft, one creature. Hit: 1 (1d4-1) piercing damage and Hit: 2 (1d4) poison damage
Reactions
Description
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
Comments