Tiny Fiend (Demon), Neutral Evil
Armor Class 13
Hit Points 35 (10d4 + 10)
Speed 5 ft., Fly 40 ft.
STR
5 (-3)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Infernal Telepathy 100 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Soul Lock. Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (AC 2, HP 8) in its gut and can regurgitate it at any time as an action. Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a DC 13 Intelligence (Religion) check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell. By using an action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend’s home plane. The fiend immediately regains 25 hit points.

Actions

Jaws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be infected with a disease called cacodaemonia. While infected, the cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane, and the creature becomes poisoned until the disease ends.

Monster Tags: Demonfiend

birdercrow

Comments

Posts Quoted:
Reply
Clear All Quotes