Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 10, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Redirection. If The Undead takes negitive damage the remaining damage is channeled into any creature within 5 feet and Annihilation takes undead Fortitude.
Mental Slam. Melee Ranged Attack: +4; to hit, reach 30 ft.Concentration, two target. Hit: 6 [rollable](1d8+ 2); Necrotic damage. If it hits the enemy is afraid of Annihilation for 1d4 rounds.
Choatic Whip. Melee Weapon Attack: +6; to hit, Reach 40 ft. One Target. Hit: 10(1d12+4); Slashing Damage, and 4 (1d6+1) Poison damage. On a hit the rope grapples the creature and pulls it in. The Enemy takes a DC of 5+ damage taken Constitution saving throw or turns into an Annihlation in 1d6 hours.
Shortsword. Melee Weapon Attack: +6; to hit, 15 ft. Hit: 7 (1d8+4); Slashing or piercing damage, and 4 (1d6+1) poison damage. The Enemy takes a DC of 5+ damage taken Constitution saving throw or turns into an Annihlation in 1d6 hours.
Transformation: If the Undead loses 12 or more damage in one round from one creature it sheds it's arm or whatever area it was hit at and grows a new one gaining 1d4 hit points for 1d4 rounds until it is fully grown back
Description
Annihilation is an undead curse created through the death of a god. When a god dies if it's soul is destroyed it's lifeforce may spread into surrounding creatures, (giving them a temporary immortal state as the god had) instead of going to the afterlife. These undead creatures are imbued with the powers and energy of a god along with the basic understanding of heavenly languages. Each one may have a special skill depending on what god's death birthed them. They are exceptionally fast and good at climbing. They also are relatively smarter than most undead, Planning traps and ambushes. They don't like water but will travel through it as long as it doesn't fully submerge them. They are known to group together and share lair's making them more dangerous than an average zombie as they tend to pack hunt.
Lair and Lair Actions
An Annihilation may have a lair. Their lair is usually in boggy or swampy locations where diseases can spread more quickly. Usually riddled with traps and carcasses a Lair is hard to penetrate but in a location easy to ambush prey. The lair may be in a cave or in trees, or in a frozen tundra but it is always in locations where they can get to easily and predators will either die or can't get to.
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