Shutdown. If targeted by dispel magic, the barrel must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 2 of its rounds or until it takes any damage.
Unusual Nature. The Barrel doesn’t require air, food, drink, or sleep.
Kaboom! A Barrel when it dies also has a chance to blow up , causing 3d6 piercing damage from the flying shrapnel to all within 10 feet. Dex save against DC 15
False Appearance. While the barrel remains motionless, it is indistinguishable from a normal barrel.
Multiattack. The Barrel makes one Bite attack and one Rotating Saw attacks,
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) slashing damage.
if flanked, The Barrel can open its jaws and spit a liquid substance around its feet to a radius of 10 feet casting the spell grease
Description
Barrel of Fun is an automaton made of a wine barrel and scrap parts left over in an artificers workshop — it stands quietly guard with a single mindedness direction given to it by its creator. they have a habbit of once set in motion they are very hard to be reprogrammed to a new task.
The body of a barrel of laughs is about 4 feet in diameter, but the legs give it an overall diameter of 7 feet. the Barrel sits inert and hidden until it is triggered by whatever the artificer has programmed the barrel to do and then it springs into life with the parts of its body folding out of its central form ready to do battle. Embedded in the front of its head is a crystal lens that casts light so it can see in the dark.
A Barrel of fun communicates by means of clicks, whirs, and similar mechanical sounds that imitate the language of their creator.
When another creature gets in its way, a barrel of fun attacks that creature with its razor-sharp claws and a rotating saw mounted at the tips of its forelimbs.
A Barrel when it dies also has a chance to blow up , causing 3d6 piercing damage from the flying shrapnel to all within 10 feet. Dex save against DC 15
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