Tiny Aberration, Any Alignment
Armor Class 13
Hit Points 13 (3d4 + 6)
Speed 0 ft., Fly 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Skills Perception +4, Stealth +5
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.

Eye Rays. The beholder shoots an eye ray choosing one target it can see within 30 feet of it. The DC for each ray 10 + the casting modifier of its master:

1. Charm Ray. The targeted creature must succeed on a Wisdom saving throw or be charmed by the beholder for 1 round, or until the beholder harms the creature.

2. Paralyzing Ray. The targeted creature must succeed on a Constitution saving throw or be paralyzed  for 1 round.

3. Fear Ray. The targeted creature must succeed on a Wisdom saving throw or be frightened for 1 round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

4. Slowing Ray. The targeted creature must succeed on a Dexterity saving throw. On a failed save, the target’s speed is halved for 1 round. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both.

5. Enervation Ray. The targeted creature must make a Constitution saving throw, taking (1d4) necrotic damage on a failed save, or half as much damage on a successful one.

6. Telekinetic Ray. If the target is a creature, it must succeed on a Strength saving throw. On a failed save it is retrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.

If the target is an object weighing 10 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

7. Sleep Ray. The targeted creature must succeed on a Wisdom saving throw or fall asleep and remain unconsciousfor 1 round. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.

8. Petrification Ray. The targeted creature must make a Dexterity saving throw. On a failed save, the creature begins to turn to stone and is retrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until for 1 round.

9. Disintegration Ray. If the target is a creature, it must succeed on a Dexterity saving throw or take (1d4) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

If the target is a medium or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a large or larger object or creation of magical force, this ray disintegrates a 5-footcube of it.

10. Death Ray. The targeted creature must succeed on a Dexterity saving throw or take (1d4) necrotic damage. The target dies if the ray reduces it to 0 hit points.

Description

The Beholder Familiar is summoned it has one Eye stalk with a random ray. If the eye stalk is lost it will regrow. The ray it had when summoned will never change. The DC of the ray is always equal to the Casters DC for spells. Roll 1d10 to decide the random ray it has:

1. Charm Ray.

2. Paralyzing Ray

3. Fear Ray. 

4. Slowing Ray. 

5. Enervation Ray. 

6. Telekinetic Ray. 

7. Sleep Ray. 

8. Petrification Ray. 

9. Disintegration Ray. 

10. Death Ray. 

 

Additionally its main eye creates anti magic field in 5ft cone in front of the beholder. It is always active if its eye is open. If it closes its eye it can no longer see and suffers the blind condition.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2023 2:31:39 PM
269
32
--
Coming Soon

Monster Tags: Beholder

Habitat: Underdark

ExodusDragonX

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