Armor Class
14
Natural
Hit Points
116
(18d8 + 36)
Speed
40 ft., Fly 60 ft., Swim 60 ft.
STR
17
(+3)
DEX
21
(+5)
CON
17
(+3)
INT
9
(-1)
WIS
19
(+4)
CHA
8
(-1)
Saving Throws
DEX +10, WIS +9
Skills
Acrobatics +11, Perception +7
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Passive Perception 15
Languages
Can understand common but cannot speak.
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Traits
Charge. If the weregoose-beaver-moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 25 (3d10 + 10) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Sure-Footed. The weregoose-beaver-moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Keen Hearing and Smell. The weregoose-beaver-moose has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Nimble Flyer. The weregoose-beaver-moose doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Blood Frenzy. The weregoose-beaver-moose has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Multiattack. The weregoose-beaver-moose makes three attacks: one with its antlers, one with its bite, and one with it's claws.
Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 40 or 20 (4d8 + 8) piercing damage. Whenever the weregoose-beaver-moose attacks a target and hits, the target must make a DC 15 Constitution saving throw or maximize the weapon damage dice against the target, and half as much damage on a successful one.
Bite. Melee Weapon Attack: +9 to hit, reach 7 ft., one target. Hit: 19 (2d10 + 8) piercing damage and deals double damage to objects and structures. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werebeaver lycanthropy.
Claws. Melee Weapon Attack: +6 to hit, reach 7 ft., one target. Hit: 25 (3d10 + 10) slashing damage.
Legendary Actions
The weregoose-beaver-moose can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The weregoose-beaver-moose regains spent legendary actions at the start of it's turn.
Charge (Costs 2 Actions). The weregoose-beaver-moose moves up to half of it's walk speed in a straight line, and then makes one antler attack.
Wing Attack (Costs 2 Actions). The weregoose-beaver-moose beats its wings. Each creature within 10 feet of the weregoose-beaver-moose must succeed on a DC 15 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage. The dragon can then fly up to half its flying speed.
Comments