Armor Class
12
cloth
Hit Points
23
(6d8 + 6)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
14
(+2)
Damage Resistances
Psychic
Condition Immunities
Frightened
Senses
Darkvision, Passive Perception 11
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Fanatics devoted to the dark chaos gods, very weak but can do some damage.
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