Huge Monstrosity, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points 198 (18d12 + 80)
Speed 50 ft., Climb 50 ft.
STR
25 (+7)
DEX
18 (+4)
CON
21 (+5)
INT
12 (+1)
WIS
17 (+3)
CHA
5 (-3)
Saving Throws STR +13, DEX +10, CON +11, WIS +9
Skills Perception +9, Stealth +16, Survival +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Keen Smell. The displacer beast has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the displacer beast moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the displacer beast can make one bite attack against it as a bonus action. 

Running Leap. With a 10-foot running start, the displacer beast can long jump up to 40 feet.

Legendary Resistance (3/Day). If the displacer beast fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The displacer beast makes five attacks: one with its bite, two with its claws, and two with its tentacles.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 8) piercing damage plus 6 (1d12) poison damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 8) slashing damage.

Tentacle. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 8) piercing damage plus 5 (1d10) psychic damage.

Miasma Breath (Recharge 5–6). The displacer beast coughs up a 60-foot cone of poisonous gas. Each creature in that area must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage and become poisoned on a failed save, or half as much damage without becoming poisoned on a successful one.

Legendary Actions

The displacer beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The displacer beast regains spent legendary actions at the start of its turn.

 Tentacle Strike. The displacer beast makes a Tentacle Strike.

Shrouded Shift (Costs 2 Actions). The displacer beast move 15 ft. and becomes invisible until the start of its next turn or until it makes an attack or uses its Miasma Breath.

 Miasma Breath (Costs 3 Actions). The creature uses it’s breath weapon if it is recharged.

Description

The corrupted nature of this displacer beast makes it the ultimate apex predator of the Feywild. It prowls and hunts from the shadows waiting to pick off its prey. Tougher prey excites the beast as it loves a difficult hunt but if put into a tight spot the creature has no qualms with running away to survive. This creatures den is often adorned with skulls, hide, or other parts of unique creatures it has hunted.

Habitat: ForestMountainUnderdark

MuchosPart2

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