Armor Class
16
Natural Armour
Hit Points
22
(3d8)
Speed
25 ft., Swim 35 ft.
STR
14
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
1
(-5)
WIS
9
(-1)
CHA
4
(-3)
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. Bleed claw
Special Trait: When this creature successfully hits another creature that is not undead, the target must make a CON save (DC: 10) or suffer 1 bleeding damage per turn. An afflicted creature can make a constitution save at the end of each of its following turns. Successive hits on already bleeding targets increase the DC of the save by 1 per hit.
Actions
Action Name. Crab Slash
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d6 + 3) Slashing damage.
Comments