Armor Class
10
(natural armor)
Hit Points
15
(7d8 + 14)
Speed
50 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
13
(+1)
CHA
6
(-2)
Skills
Perception +5, Stealth +2
Damage Vulnerabilities
Piercing
Damage Resistances
Cold
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Understands common but can't speak it
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Description
Chaos warhounds are great at flanking and can be dangerous if left alone.
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