Medium Fiend, Chaotic Evil
Armor Class 10 (natural armor)
Hit Points 15 (7d8 + 14)
Speed 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5, Stealth +2
Damage Vulnerabilities Piercing
Damage Resistances Cold
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands common but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

 

Description

Chaos warhounds are great at flanking and can be dangerous if left alone.

Monster Tags: Demon

Habitat: ArcticMountainUnderdark

Lothres

Comments

Posts Quoted:
Reply
Clear All Quotes