Armor Class
15
plate
Hit Points
100
(12d8 + 20)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
16
(+3)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
INT +6, WIS +4
Skills
Arcana +6, Intimidation +2
Damage Vulnerabilities
Fire
Damage Resistances
Force, Lightning, Necrotic, Radiant, Thunder
Damage Immunities
Cold, Psychic
Condition Immunities
Charmed, Frightened, Unconscious
Senses
Darkvision, Passive Perception 11
Languages
Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Spellcasting. The sorcerer is a high level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt
1st level (4 slots): detect magic
2nd level (3 slots):suggestion
3rd level (3 slots): counterspell, fireball.
Actions
Staff Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bluntdamage.
Legendary Actions
He have the ability to Summon chaos spawn once
Description
Chaos sorcerers are officers and bringers of chaos
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