Mucus Coating. Entire body is covered in an acidic mucus layer preventing grapple and slowing blunt attacks.
Marked for Death. The Algo'Kai get advantage on any target hit by it's spit attack until said target takes an action to clear itself of the acid.
Tentacle Grab. Melee weapon attack: +4 to hit, reach 10ft., one target. If hit any creature equal of smaller in size is automatically grappled. Must make a DC 15 STR check to break free.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) piercing damage.
Spit. Ranged Weapon Attack: +5 to hit, range 20/30 ft., 2 targets. Hit: 6 (2d4 + 2) acid damage.
Drain. Guaranteed if grappled with tentacle Grab: Drains 1d8 life from grappled opponent and gains double that in temp hit points
Description
Lair and Lair Actions
Their Lair is riddled with moss and a mucus like substance. Inside the mucus lay eggs and babies of all different shapes and sizes collected by the abomination seemingly held in stasis. The Abomination slowly chokes the life of the land by stealing all the eggs and newborns causing the population to slowly die off.
Lair Actions
On initiative count 12 (losing initiative ties), the Algo'Kai takes a lair action to cause one of the following effects; the Algo'Kai can’t use the same effect two rounds in a row:
- Take the hide action and dash action while moving silently, even in water
Regional Effects
The region containing a Algo'Kai’s lair is lifeless, which creates one or more of the following effects:
- Seemingly dead silent outside of the rare animal
- Any animal is very rare
If the Algo'Kai dies, these effects fade over the course of 30 days.