Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Great Weapon Strength: The Cloud Giant can wield a great sword as if it's a long-sword.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, booming blade
3/day each: investiture of wind, fly, misty step, telekinesis
Multiattack. The Cloud Giant Spell Knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 9) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Shield Cover: The Giant can use it's reaction to take cover behind it's large tower shield, giving it 3/4s (+5 AC) cover from a single target ranged or spell attack, revealing only just the head of the giant, eye's up.
Description
While most cloud giants are only skilled with light armor and simple weapons, the Cloud Giant Knight is a special elite warrior meant to defend places of sacred or strategic importance. Often just one or two are more than enough to fend off an army of would-be raiders.
The Cloud Giant Knight, stands tall in Black-dyed Mithril plate, with golden trimming and swirling silver cloud like patterns on their breast and shield.
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