Innate Spellcasting. The Astral Being spellcasting ability is Intelligence (spell save DC 20, +10 to hit with spell attacks). It can Innately cast the following spells, requiring no material components:
At will: Plane Shift, Dimension Door, Eldritch Blast, Magic Missal
3/day each: Teleport
1/day each: Gate
(can cast Plane Shift as a Bonus Action)
Multi-Attack. The Astral Being makes casts one spell and makes 2 ranged attacks or 2 melee attacks.
Spell Bound Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) or 13 (1d10 + 3) Slashing damage + 24 (4d8 + 8) Force damage.
Spell Fire Bow. Ranged Weapon Attack: +13 to hit, range 300/750 ft., 1 target. Hit: 12 (1d8 + 8) Piercing damage + 24 (4d8 +8) Force damage.
Previous Versions
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8/21/2023 8:15:59 AM
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