Medium Humanoid (Any Race), Neutral
Armor Class 17 studded leather
Hit Points 130 (13d10 + 65)
Speed 50 ft., Climb 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws DEX +10, CON +10, INT +10, WIS +10
Skills Perception +10, Survival +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Petrified
Senses Darkvision 60, Passive Perception 20
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The Astral Being spellcasting ability is Intelligence (spell save DC 20, +10 to hit with spell attacks). It can Innately cast the following spells, requiring no material components:

At will: Plane Shift, Dimension Door, Eldritch Blast, Magic Missal

3/day each: Teleport

1/day each: Gate

(can cast Plane Shift as a Bonus Action)

Actions

Multi-Attack. The Astral Being makes casts one spell and makes 2 ranged attacks or 2 melee attacks.

Spell Bound Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) or 13 (1d10 + 3) Slashing damage + 24 (4d8 + 8) Force damage. 

Spell Fire Bow. Ranged Weapon Attack: +13 to hit, range 300/750 ft., 1 target. Hit: 12 (1d8 + 8) Piercing damage + 24 (4d8 +8) Force damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2019 10:38:30 PM
1
1
1
Coming Soon
8/21/2023 8:15:59 AM
144
7
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Coming Soon

Monster Tags: humanoid

Habitat: Urban

Kieth_Shadow_cloak

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