Medium Humanoid (Tiefling), Lawful Evil
Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
18 (+4)
Skills Deception +6, Insight +6, Persuasion +8
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Dwarvish, Elvish, Infernal
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Mind. Akmenos always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything he has seen or heard within the past month.

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting. Akmenos casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: friends, mage hand, thaumaturgy
Vicious Mockery. Wisdom Saving Throw: DC 14, range 60 ft., one creature. Failed Save: 2 (1d4) psychic damage, and disadvantage on the next attack roll it makes before the end of its next turn.

1/Day: charm person

Reactions

Parry. Akmenos adds 2 to his AC against one melee attack that would hit him. To do so, Akmenos must see the attacker and be wielding a melee weapon.

Description

Akmenos wields a modicum of authority and influence as a members of the city council, possessing modest wealth and a handful of connections that can make him a little more powerful than the average citizen. He travels in the company of a guard, as well as a commoner as a servant.

Akmenos Is a master manipulator with a forceful personality and no end of ambition. He also has a mind that can track time, direction, and detail with uncanny precision. A lowly bureaucrat, Akmenos wishes to become a personage of some significance in the noble court. He hopes to one day rise through the ranks of power and influence until he occupies a station as a courtier in the palace. He might not come from an upper-class family; but he hopes that his talents, rather than the circumstances of his birth, will secured him that position.

Akmenos’ knowledge of how bureaucracies function lets him gain access to the records and inner workings of any local bureaucracy or government agency he encounters. He knows who the movers and shakers in town are, whom to go to for the favors he seeks, and what the current intrigues of interest in town are.

Personality Characteristics

Traits: “I always want to know how things work and what makes people tick.” & “I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.”
Ideal: (Order) “The law is meant to ensure that the gears of society turn smoothly and quietly.”
Bond: “I hope one day to write the laws, not just enforce them.”
Flaw: “I would kill to acquire a noble title.”

 

Equipment: A set of fine clothes, a breastplate, a rapier, a signet ring, a vial of rouge, a scroll case of documents and a writer's kit (a pouch containing an ink pen, a bottle of ink, a small knife, and a sheet of parchment), and a pouch containing 25 gp.

Monster Tags: NPChumanoid

Habitat: Urban

IamSposta

Comments

Posts Quoted:
Reply
Clear All Quotes