Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Intimidation +2, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Berserk. Whenever the goblin starts its turn, roll a d4. On a result of 1 or 2, the goblin goes berserk, and is able to use its action to use Multiattack. On each of its turns while berserk, the goblin attacks the nearest creature it can see. If no creature is near enough to move to and attack, the goblin attacks an object, with preference for an object smaller than itself. Once the goblin goes berserk, it continues to do so until it is reduced to 0 hit points or becomes incapacitated.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. If the goblin is berserk, it makes two attacks, one with its bite and one with its scimitar attack.

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. This particular goblin has severely dilated pupils and a lustful look on its face, making it an intimidating foe indeed.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Goblingonads

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