Lay of hands. The avoral has a level 8 paladin lay of hands.
Fear aura. Each creature that isn't a celestial within 30 ft of the avoral must make a dc 16 charisma save or be frightened of the avoral for 1 minute, a frightened creature can remake the save at the end of their turn.
Tongues. The avoral can speak with any animal that isn't evil.
Magic Resistance. The avoral has advantage on saving throws against spells and other magical effects.
Magic Weapons. The avoral’s weapon attacks are magical.
Innate Spellcasting. The Avoral’s innate spellcasting ability is Charisma. It can innately cast the following spells (dc 14, +6 to hit), requiring no material components:
- At will: aid, blur (self only), command, detect magic, dimension door, dispel magic, gust of wind, hold person, light, magic circle, magic missile, see invisibility.
- 3/day: lightning bolt.
Multi attack. The avoral casts one spell and makes two wing attacks or two claw attacks.
Wing. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 6) bludgeoning damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) slashing damage.
Description
This creature has the body of a tall, muscular human, but with long, powerful wings instead of arms. The face is more human than avian, but the hair resembles a feathery cowl, and the eyes are bright gold. The legs have strong talons and feathery vanes. An avoral’s bones are strong but hollow, so even the largest specimens weigh no more than 120 pounds. An avoral is about 7 feet tall. Each of an avoral’s wings has a small hand at the midpoint. When the wings are folded, these appendages are about where human hands would be and can do nearly anything hands can do. An avoral’s visual acuity is virtually unmatched: It can see detail on objects up to 10 miles away and is said to be able to discern the color of a creature’s eyes at 200 paces.
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