Shutdown. If targeted by dispel magic, the Bomber Boar must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Charge. If the Bomber Boar moves at least 20 feet straight toward a target and then hits it with a metal tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage and 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the Bomber Boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Death Burst. When the Bomber Boar dies, it explodes in a burst of fiery energy and metal. Each creature within 10 feet of it must make a DC 18 Dexterity saving throw, taking 100 fire damage on a failed save, or half as much damage on a successful one.
Multiattack. The Bomber Boar makes two Metal Tusk attacks, or it makes two Grenade throw attacks.
Metal Tusk. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Grenade Throw.* Ranged Weapon Attack: +8 to hit, reach 60 ft., one target. Hit: 17 (5d6 + 3) piercing damage and 7 (2d6) fire damage. Each creature within 15 feet of the targeted creature must make a DC 15 Dexterity saving throw, taking 3d6 piercing damage and 1d6 fire damage on a failed save, or half as much damage on a successful one.
Bombardment (Recharge 5-6).* The Bomber Boar fires its giant rocket on its back towards an area with in 120 feet. Each creature in a 40-foot-radius sphere centered on the point it chooses must make a DC 18 Dexterity saving throw. The rocket spreads around corners. A creature takes 8d6 fire damage and 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
*The Bomber Boar must be in Final Preparation to activate this ability.
Final Preparation. The Bomber Boar readies its foreleg, extending them towards the sky. The Bomber Boars speed is reduced to 0 until it uses Final Preparation again.
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