Shaded sight. Cultist has unlimited darksight.
Call forth the shadows. Cultist calls the shadows forth from the shadeworld causing all lightsources within a 40ft range to go out.
Dagger. Dagger: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 1) [bludgeoning] damage.
Dagger throw. Throwing dagger: +10 to hit, range 5/60 ft., 1 target. Hit: 12 (4d4 + 0) [bludgeoning] damage.
Enter the description for how bonus actions work for your monster here.
Taunt. Cultist taunts his attacker for not being able to kill him
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cutists for the shadeworld, believers of the dark truth, these creatures want nothing more then to plunge the world in eternal darkness and distruction. To accomplish their goal they have taken to serve the void and its creations. Their plan is to weaken the star barrier so that their champions can reach earth, and distroy it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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