Medium Humanoid (Any Race), Typically Chaotic Evil
Armor Class 9 Natural armor+ clothes
Hit Points 12 (2d6 + 2)
Speed 20 ft.
STR
11 (+0)
DEX
13 (+1)
CON
9 (-1)
INT
9 (-1)
WIS
7 (-2)
CHA
20 (+5)
Saving Throws CHA +7
Skills Deception +16
Damage Vulnerabilities Fire, Lightning
Condition Immunities Charmed, Frightened
Senses Darkvision Infinite as by its special trait, Passive Perception 11
Languages Common Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shaded sight. Cultist has unlimited darksight.

Actions

Call forth the shadows. Cultist calls the shadows forth from the shadeworld causing all lightsources within a 40ft range to go out.

Dagger. Dagger: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 1) [bludgeoning] damage. 

Dagger throw. Throwing dagger: +10 to hit, range 5/60 ft., 1 target. Hit: 12 (4d4 + 0) [bludgeoning] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Taunt. Cultist taunts his attacker for not being able to kill him

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cutists for the shadeworld, believers of the dark truth, these creatures want nothing more then to plunge the world in eternal darkness and distruction. To accomplish their goal they have taken to serve the void and its creations. Their plan is to weaken the star barrier so that their champions can reach earth, and distroy it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Deserteater

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