Weapons. The Ship has six 18-Pounder and four 9-Pounder on each side. At the prow and heck are each two 12-Pounder chase guns.
Crew. The ship needs a minimum crew of 10 and an optimal crew of 60.
Passengers. The ship has capacity for 30 passengers.
Speed. With an average NPC crew: 160 ft. at normal wind. At strong wind doubled with the wind, half against it.
Hull. Damage Threshold 20
Size. 160 ft. long by 40 ft. wide (45 x 12 m)
Tonnage. 500
Each crewmember can do one of the following actions:
Fire. One cannon
Helm. Set course. depended on the weather with strength or dexterity check.
Repair. Strength or intelligence check DC 10 -> + 1 hit dice (1D20).
18-Pounder Cannonball. Ranged Weapon Attack: +5 to hit, range 400ft./1500., one target. Hit: 49 (9d10) bludgeoning damage.
18-Pounder Grapeshot. Ranged Weapon Attack: +5 to hit, range 80./160.,10 foot radius sphere Hit: 22(5d10) piercing damage.
12-Pounder Cannonball. Ranged Weapon Attack: +5 to hit, range 800ft./2000ft., one target. Hit: 33(6d10) bludgeoning damage.
12-Pounder Grapeshot. Ranged Weapon Attack: +5 to hit, range 80./160.,10 foot radius sphere Hit: 16(3d10) piercing damage.
9-Pounder Cannonball. Ranged Weapon Attack: +5 to hit, range 300ft./1500ft., one target. Hit: 22(4d10) bludgeoning damage.
9-Pounder Grapeshot. Ranged Weapon Attack: +5 to hit, range 80./160.,10 foot radius sphere Hit: 12(5d4) piercing damage.
Description
Hochmodernes Kriegsschiff der Imperialen Flotte. Gebaut, als für seine Größe, schwerbewaffneter Handelsstörer, vgl. Kreuzer Auftrag. „stärker zu sein als alle schnelleren Einheiten und schneller zu sein als alle stärkeren Einheiten“
Lair and Lair Actions
Hafen halt
Comments