Medium Humanoid (Goblinoid), Chaotic Neutral
Armor Class 12 (chain mail, shield)
Hit Points 28 (2d8 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) slashing damage

Bonus Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6) slashing damage

Description

The leader of the swamp goblins causing havoc.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2023 11:31:55 AM
1
1
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Coming Soon

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

ExpyEchos

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