Armor Class
12
(chain mail, shield)
Hit Points
28
(2d8 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +5, CON +5
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) slashing damage
Bonus Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6) slashing damage
Description
The leader of the swamp goblins causing havoc.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/23/2023 11:31:55 AM
|
1
|
1
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|
Coming Soon
|







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