Improved Wild Shape. Can transform into any beast of CR rating 5 or lower that you have seen before. This can be done 2 times and resets on a short rest.
Spellcasting. Brash is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Brash has the following druid spells prepared:
Cantrips (at will): Druidcraft, Shillelagh, Produce Flame
1st level (4 slots): Cure Wounds, Entangle, Faerie Fire, Thunderwave
2nd level (3 slots): Barkskin, Flame Blade, Moonbeam
3rd level (3 slots): Call Lightning, Conjure Animals, Plant Growth
4th level (3 slots): Blight, Elemental Bane, Giant Insect
Circlet of The Druid Teacher. The ability to cast guardian of nature 2 times per day.
Call The Pack. When wild shaped into a forest animal, call out to the forest to have 3 of the same animal join the fight.
Multi Claw Attack. Melee Attack 2 times: +8 to hit, reach 5 ft., one target. Hit: 1d6 + 2 slashing damage per attack.
Hidden In The Trees. Brash calls the trees to obscure herself from sight. She becomes hidden and must role a stealth check every round or until she attacks or casts a spell.
Thorn Whip from the Trees. From her concealed position within the trees, Brash conjures 2 thorny vines that extends towards 2 targets she can see from a place that she chooses. The target must make a Strength saving throw (DC 14) or take 2d6 piercing damage and be pulled up to 10 feet closer to where it was cast from. If the target fails the save by 5 or more, it's also restrained until the start of the druid's next turn.
The Tree Dancer: The trees are at your beckoning, call upon them to move any creature 30ft in any direction, including yourself.
Phantom Echo (3 charges per rest): Brash casts an illusion of herself forwards towards a creature she can see. The illusion will 'attempt to attack' but automatically miss, retreating with the goal of baiting out an opportunity attack. If the creature attempts to attack the clone, Brash's next attack is done with advantage.
Nature's Guardian: When a creature the druid can see within 30 feet of them takes damage, the druid can use their reaction to reduce that damage by 1d8 + 3.
Forest's Respite: The forest acts independently from Brash allowing her to get Forest's respite as a free reaction on top of any other reaction. On a ranged attack that would hit (spell or projectile), the trees will bend and block the attack.
Brash can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary Brash regains spent legendary actions at the start of her turn.
Burst of Renewal (Costs 1 Action). Brash taps into the life force of the forest, gaining temporary hit points equal to her Druid level (9) plus her Wisdom modifier (3). Additionally, she ends any ongoing conditions afflicting her.
Fury of the Forest (Costs 2 Actions). Brash summons the wrath of the forest around her. All creatures within 20 feet of her must make a Dexterity saving throw (DC 14) or take 3d6 bludgeoning damage and be knocked prone.
Entangling Roots (Costs 2 Actions). Brash harnesses the power of the forest to create entangling roots around a target within 30 feet. The target must make a Strength saving throw (DC 14) or be restrained until the end of their next turn.
Description
Seen on WorldAnvil
User: DhapSodiK
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