Gargantuan Monstrosity (Titan), Chaotic Evil
Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 40 ft.
STR
30 (+10)
DEX
16 (+3)
CON
30 (+10)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +19, CON +19, INT +5, WIS +9, CHA +9
Damage Resistances Acid, Force, Thunder
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.

Magic Immunity.  The tarrasque is immune to spell effects under 8th level.

Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures.

Healing.  Any damage the tarrasque deals to a creature is restored to its hp.

Invincible. If the tarrasque is hit with a melee weapon , the attacker must make a DC 20 Strength saving throw and succed or the weapon will break , if the attacker made an attack using his unarmed strike and failed his arm will break.

Unkillable. If the tarrasque's hit points would reach 0 , he instead takes 100 force damage.

DimensionBreak. If the tarrasque has been stuck in a plane other than the material plane for 1 day it will break the barriers between the planes and return to the material plane.

 


Explosion. When the tarrasque dies , its body explodes and every creature within 120ft must succed a dexterity saving throw or take 12d12 (78) force damage , and half on a success

Actions

Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 62 (8d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.

Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 46 (8d8 + 10) slashing damage.

Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 54 (8d10 + 10) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be knocked prone.

AcidBolt. Ranged Attack: +12 to hit, reach 120ft., one target. Hit: 31 (8d6 + 3) acid damage.

Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next day.

Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.

If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Roar. The tarrasque can use its action to release a piercing sound around itself of a 100ft radius , creatures within this radius must succed on a DC 20 Constitusion saving throw or take 28 (8d8) thunder damage and are knocked prone , additionally , creatures that are flying and fail this saving throw fall .

Legendary Actions

The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.

Attack. The tarrasque makes one claw attack or tail attack.

Move. The tarrasque moves up to half its speed.

Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.

Roar. The tarrasque uses its Roar action

Monster Tags: Titan

Habitat: Urban

GreenHeaded

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