Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage. and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
The drakon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Paralyzing Gaze. When a creature that can see the Drakon's eyes starts its turn within 60 feet of the drakon, the Drakon can force it to make a DC 14 wisdom saving throw if the drakon isn't incapacitate and can see the creature. If the saving throw fails by 5 or more, the creature is instantly Paralyzed.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the Drakon until the start of its next turn, when it can avert its eyes again. If the creature looks at the drakon in the meantime, it must immediately make the save.
Description
They can measure up to 70 metres in length.
Most don't spit flames (except for a few).
All Drakôns are venomous.
They possess immeasurable strength.
They are protected by scales harder than titanium.
A drakôn's gaze petrifies those who look upon it with fear.
Lair and Lair Actions
A Drakon’s Lair
A drakon lairs in forest, hill and desert. It can use an old ruin as a lair, a treasure chest or a nest for its eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the drakon takes a lair action to cause one of the following effects:
- Drakon has avantage on their perception roll.
- Drakon can't be suprise.
- A thunderclap starts where his tail touches the ground. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn.
Regional Effects
A drakon is a predator apex. Within a radius of 6 miles of its nest, no animal lives there.
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