Charge. If the Arietes moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The Arietes' spellcasting ability is Wisdom (spell save DC 16). The Arietes can innately cast the following spells, requiring no components:
At will: detect evil and good
1/day each: death ward, raise dead, greater restoration
Multiattack. The Arietes makes two melee attacks: one with its ram and one with its hooves.
Ram. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 9 (2d8) radiant damage.
Hooves. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) radiant damage.
Healing Touch (3/Day). The Arietes touches another creature. The target magically regains 20 (4d8 + 5) hit points and is freed from any disease, poison, blindness, or deafness.
Description
Arietes are a beautiful species of deer found only in the wilds of the upper planes. Although they look only like giant deer with golden glowing horns, their fur is as hard as metal and their strikes are imbued with divine light. Arietes also have the innate ability to use their light to heal others, lift foul curses, and even restore the dead to life. It will only do this, however, for those it deems good-willed and kind.
Tags after the creature's name are included so the monster can be found easily in homebrew search engine. (DNDBeyond's homebrew search system sucks.)
Previous Versions
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8/23/2023 4:54:00 PM
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8/23/2023 4:55:49 PM
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7
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8/23/2023 4:56:44 PM
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7
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Coming Soon
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