Armor Class
16
(studded leather)
Hit Points
41
(6d8 + 12)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
14
(+2)
CHA
18
(+4)
Saving Throws
DEX +5, WIS +4
Skills
Deception +6, Persuasion +8
Senses
Passive Perception 10
Languages
Any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The captain makes two melee attacks with his scimitar or two ranged attacks with his Disrupter.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Disrupter. Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit 10 (2d6 + 3) force damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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