Large Giant, Lawful Evil
Armor Class 15 (leather armor and shield)
Hit Points 84 (8d12 + 32)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Senses Blindsight 15 ft., Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish, Giant, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The abjurer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks). Valus the White has the following wizard spells prepared:

Cantrips (at will): shocking grasp, light, toll the dead, thaumaturgy

1st level (3 slots): catapult, cure wounds, earth tremor

2nd level (2 slots):alter self, blindness/deafness, phantasmal force

Actions

Multiattack. Valus the White makes two attacks.

Great Axe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 40/120 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

 

Great Axe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 40/120 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Reactions

Draw His Ire : As a reaction to talking damage Valus the White can move up to their movement speed towards the creature that damaged him. This movement does not provoke opportunity attacks. If the creature that triggered this reaction is within is within melee range at the end of the movement, he regains his reaction. 

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

InsaneTiger300

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