Medium Humanoid (Goblinoid), Lawful Good
Armor Class 17 (half plate)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, Commander Piker can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Commander that isn’t incapacitated.

Actions

Multiattack. Commander Piker makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Phaser. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit  4 (1d5 + 2) force damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Commander Piker can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Commander. A creature can benefit from only one Leadership die at a time. This effect ends if Commander Piker is incapacitated.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Katya_Kalb

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