Medium Construct, Any Alignment
Armor Class 16
Hit Points 51 (5d10 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
7 (-2)
CON
20 (+5)
INT
4 (-3)
WIS
1 (-5)
CHA
2 (-4)
Saving Throws STR +7, CON +8
Damage Vulnerabilities Acid, Lightning
Damage Resistances Fire, Piercing, Slashing
Damage Immunities Necrotic
Condition Immunities Exhaustion, Poisoned, Unconscious
Senses Truesight 30 feet, Passive Perception 6
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The hunter makes 2 melee attacks, one with its greatsword and another with its fist.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  2d8+4 slashing damage.

Fists. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 1d6+4 bludgeoning damage.

Heavy Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft., 1 target. Hit: 1d10+4 piercing damage.

Reactions

Reactive Armor: When the Hunter is struck for 20 or more non-magical damage in a single attack, roll a d4. On a 1-3, it takes full damage. On a 4, it takes half.

Description

Originally built as a mechanized police force, these mechanical humanoids have since become hostile and will attack on sight with no warning. Their greatswords and shoulder-mounted auto-loading heavy crossbows make them a force to be reckoned with at all ranges.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2019 2:13:12 PM
13
3
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Coming Soon

Monster Tags: construct

B_Skizzle