Medium Humanoid, Any Alignment
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
12 (+1)
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.

Steady as She Goes. While of the ship, Chief O'Hippo has advantage on ability checks and saving throws made against effects that would knock him prone 

Actions

Disrupter. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit  9 (2d6 + 2) force damage.

Force Grenade. Chief O'Hippo throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage on a successful one. After the the Chief throws the grenade, roll a d6; on a roll of 4 or lower, he has no more grenades to throw.

Katya_Kalb

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