Armor Class
12
Hit Points
22
(4d8 + 4)
Speed
30 ft., Swim 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
13
(+1)
WIS
12
(+1)
CHA
12
(+1)
Senses
Passive Perception 11
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Actions
Disrupter. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit 9 (2d6 + 2) force damage.
Force Grenade. Chief O'Hippo throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage on a successful one. After the the Chief throws the grenade, roll a d6; on a roll of 4 or lower, he has no more grenades to throw.
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