Medium Humanoid, Chaotic Neutral
Armor Class 24 plate
Hit Points 56 (12d12)
Speed 35 ft., Climb 35 ft., Burrow 35 ft.
STR
23 (+6)
DEX
17 (+3)
CON
17 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws STR +12, DEX +9, CON +9
Skills Intimidation +17
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight, Passive Perception 12
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Actions

Mace Strike. He swings his mace

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 1 (1d10 + 7) Bludgeoning damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Fury. He strikes back at the opponent that hit him immediately.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

 

Mythic Action Name (Costs 1 Actions). He shoots 4 bolts of negative energy toward an opponent. Damage is 1d8 for each bolt.

Description

Ruthless gladiator, Warmonger is a warforged that will strike out with the strength of a black dragon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jacer9

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