As a Bonus action you can take on your true vampyric form, upon transformation double your current hit points. Additionally you grow 1 size larger.
While Transformed you you cannot concentrate or use any other features outside this stat block. While transformed you have advantage against Enchantment magic.
While transformed you gain a multiattack, 2 appendage attacks, and 1 other action with any other features available.
Transformation lasts for 1 hour or as little as 10 minutes.
When you revert, you return to your original hit point score from when you transformed. If your hp is lower than the stated score regain 1d10+con in hit points.
You may use this transformation once per day, resetting at midnight. Reverting can only occur after 10 minutes in your vampyric form.
(2 per attack.)
Stinging Jab. 10ft melee attack. +9 to hit. 1d8+5 piercing damage. On hit target must make a con save 14 or take 1d6 poison damage.
The Thirst. 10ft Melee attack, +9 (+2 if target is "bloodied") to hit. 1d10+5 piercing damage.
On hit regain damage dealt with this attack as hit points. Additionally roll 1d20 on 11< gain the haste status for 1 minute. (roll1d4 to determine rounds needed to recharge)
Web spit.(3 per transformation) You can cast the web spell without concentration. Dexterity save 15 (see Web spell for details.)
you gain the ability to web walk passively
Melee Opportunity Attack.
You gain a flying speed of 45ft and do not provoke opportunity attacks while flying.
If you get hit while flying you must make a dexterity save 14 or fall prone.
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