Armor Class
16
Natural armour
Hit Points
15
(3d8 + 4)
Speed
80 ft., walk 15 ft.
STR
13
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
15
(+2)
WIS
17
(+3)
CHA
18
(+4)
Saving Throws
CHA +6
Skills
Insight +8, Perception +10, Persuasion +12
Damage Resistances
Psychic
Condition Immunities
Restrained
Senses
Darkvision, Passive Perception 18
Languages
Abyssal, Aquan, Common, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Deep Sea Screech: all enemys in 40ft must roll a charisma saving throw to resist a 2d6 psychic screech,
Claw strikes: Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) Slashing damage.
Description
Large strange merfolk that live in oceans
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