Large Fey (Merfolk), Typically Chaotic Good
Armor Class 16 Natural armour
Hit Points 15 (3d8 + 4)
Speed 80 ft., walk 15 ft.
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws CHA +6
Skills Insight +8, Perception +10, Persuasion +12
Damage Resistances Psychic
Condition Immunities Restrained
Senses Darkvision, Passive Perception 18
Languages Abyssal, Aquan, Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Deep Sea Screech: all enemys in 40ft must roll a charisma saving throw to resist a 2d6 psychic screech, 

Claw strikes: Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) Slashing damage. 

Description

Large strange merfolk that live in oceans

Monster Tags: fey

Habitat: Underwater

Personu_Dontknow

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