Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Pack Tactics. The Zombie Stripper has advantage on an attack roll against a creature if at least one of the Zombie Stripper's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Pole Dance. When the Zombie Stripper makes a melee attack against a creature, it can use its bonus action to use their quarterstaff to perform a dance. Each creature within 15 ft. of the Zombie Stripper has to make a DC 9 wisdom saving throw or be charmed by the zombie until the end of the creature's next turn. While the creature is charmed, it will throw 1/10ths of their current wealth at the Zombie Stripper.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
The Abyss used to be a place of chaos, violence and boredom, and amidst this boredom Orcus, the demon lord of undeath thought for a use for the endless streams of demon worshiping strippers. And lets just say that the answer was very obvious.
They worked hard, now they play harder.







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